May 2023
My main roles for this project were being one of two producers, modeling the UFO, creating the video plates used for the driving scene, and helping create two shots that are fully in-engine. I also was manning the brain bar during the shoot.
All the environments were created within Unreal Engine. The driving sequence was made in engine, but exported to video to ensure no dropped frames and clean motion.
The UFO was modeled in Blender by me, and textured in Quixel Mixer by Grant Weaver.
This was a full class project for XR 1.