April 2023
The first large-scale environment I created in Unreal Engine.
We began by creating a landscape in QuadSpinner Gaea and importing that into Unreal Engine. I then chose one particular spot to add detail to, imagining a scene might be shot there on the XR stage. I entirely used textures and meshes from the Quixel Megascans library.
Created for my XR 1 class.Â